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  1. stackoverflow.com/questions/tagged/​glsl?page=4&sort=unanswered
    The OpenGL Shading Language (GLSL) is the standard programming language for shaders in OpenGL. There are many versions of the language, with each version ...
  2. www.opengl.org/discussion_boards/​showthread.php/180692...   Cached
    Hi, I've been working on computing image histogram using OpenGL compute shaders, but it's very slow. What I do is to divide image into rows between threads and each ...
  3. stackoverflow.com/.../glsl-4-2-how-to-​retrieve-size-of-image   Cached
    How do you specify "image" in GLSL? ... GLSL 4.2 Image load and store & memoryBarrier. 0. ... GLSL imageStore slower on uimageBuffer than on uimage2D? 0.
  4. www.opengl.org/discussion_boards/​showthread.php/178120...   Cached
    The functions imageload() and imagestore() seem very slow. imageload() is about 60% slower than texelfetch() through my test. is there any tricks that can accelerate ...
  5. www.opengl.org/.../specs/EXT/shader_​image_load_store.txt
    Name EXT_shader_image_load_store Name Strings EXT_shader_image_load_store Contact Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com) Pat Brown ...
  6. doxygen.reactos.org/d6/d66/generated_​2glsl_2glsl__parser...   Cached
  7. www.opengl.org/registry/specs/ARB/​shader_image_load...
    OpenGL 3.0 and GLSL ... imageStore (), and imageAtomic ... UNSIGNED_INT_IMAGE_1D uimage1D UNSIGNED_INT_IMAGE_2D uimage2D UNSIGNED_INT_IMAGE_3D ...
  8. www.scribd.com/doc/94898059/GLSLangSpec-​4-20-8-Clean   Cached
    GLSLangSpec.4.20.8.Clean - ebook download or read book online. ... The OpenGL® Shading Language. Language Version: 4.20 Document Revision: 8 2-Sept-2011
  9. stackoverflow.com/questions/13742631/​glsl-imagestore...   Cached
    GLSL imageStore slower on uimageBuffer than on uimage2D? ... const-coord imageStore to uimage2D: 2.1 ms; const-coord imageStore to uimageBuffer: 3.2 ms;
  10. stackoverflow.com/questions/8338467/​glsl-why-is-const...   Cached
    GLSL: Why is const int array so much slower than normal array? up vote 7 down vote favorite. 1. ... GLSL imageStore slower on uimageBuffer than on uimage2D? 1.
  11. stackoverflow.com/questions/12590087/​obtaining-a-unique...   Cached
    ... { int index = 3*int(atomicCounterIncrement(voxelCounter)); imageStore ... opengl glsl voxel ... slower on uimageBuffer than on uimage2D? 1.